![]() Bell Location (Dining Room)ĭucks get either Chandelier or Poison Water Pump, never both. Other Notes: The fourth map, released on in update 0.99.7, part of the Victorian Era. Sabotages: Lights, Doors, Fire, Poison Water Pump, Chandelier This room triggers completely at random and has nothing to do with your role and/or whether you’ve been sneezed on by the Pigeon. ![]() The shuttle activation task is in Departure Bay, and the Teleporter activation task is in Teleporter. These must be activated before they can be used. You can check the status of the teleporter from the Loading Bay. The vent on the shuttle is not connected to any other vents.Īvoid going onto either shuttle platform – as you will get run over when the shuttle comes in from the other side.īe careful when using the shuttle – as you will die if the shuttle sabotage is not fixed.īe careful when using the teleporter – as there is a variable chance you will die when it’s sabotaged. In order, Lights (Electrical), Engines (Engines), Communications (Bridge), Life Support (Medical), Teleporter (Security), Shuttle (Departure Bay) Button Location (Bridge)ĭucks either get Shuttle or Teleporter, never both. The decontamination room triggers at random. Other Notes: The third map, released on in update 0.99.3.1, part of the Space Era. The teleporter only transports from the right side to the left. Important Notes: The shuttle and teleporter must be activated via tasks that any player can complete. Map Hazard(s): Shuttle (platform), Shuttle (usage), Teleporter (usage) – Vents: 5 vents, 4 are connected and 1 is by itself Sabotages: Lights, Engines, Communications, Life Support, Teleporter, Shuttle In order, Lights (Electrical), Reactor (Reactor), Doors (Hallway between Bridge and Electrical), Communications (Bridge), and Life Support (Hatchery) Has a room that can only be accessed using the vents. Other Notes: The second map, part of the Space Era. Sabotages: Lights, Reactor, Doors, Communications, Life Support ![]() In order, Lights (Electrical), Reactor (Reactor), Doors (Security), Communications (Bridge), and Life Support (Hatchery)Īvoid going into Cargo Bay as you could get vented out the airlock – . Task to activate (Bridge) and where they can be used (Security). Task to activate, where they can be used (both in Security), and what you can see on cams.
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